Journey to the river’s fork.

Posted: September 2, 2012 in Pathfinder, Table Top Gaming

The Characters:

Fik the half-orc monk and follower of Irori and reluctant master to Brother Chen

Crux a half-elf storm druid and escaped slave seeking revenge on seven Dwarven overseers

Tasilon a Human fighter/merchant on the run from trouble at home in Qadira

Salgrit a Dwarf Paladin of Torag who has come to drink ale and stomp evil, and she’s all out of ale!

The party having survived troubles in Cassomir and its hinterlands journey up to the Verdun fork along with a mummers parade of a caravan, also added into the mix Fik was given charge of Brother Chen a 12 year old acolyte of Irori that the temple pushed off int him in Cassomir.

The road is full of charlatans and fakes.  I met a man who claimed to be a wizard of some power but we suspect that he is nothing more
than a man with swift hands and other tricks.  He carries a staff which lights up, which, in some places, I could see a use
for such a thing, but if it came to defending himself, I believe his only option would be a hide behind someone else or to bonk
them over the head with the stick.  I also met a woman who speaks to a strange little animal she calls a “porkyoupyne.”  Odd little animal with daggers for skin.  She says that she is a seer of fortunes and I have more than a little passing interest in knowing what lies ahead…

–Tasilon from a letter home to family in Qadira

The road is not without dangers, the caravan is being stalked by something with an eye for children. The grandchild of a merchant screams bring the camp to alarm claiming to have seen two glowing eyes looking at him threw a rip in the tent. Although a search finds odd foot prints there is no beast to be found. a few days later the band again find evidence of being stalked as one of the goats goes missing, but is found with a message carved into its sdes the names of the two boys Chen and Sigmund traveling in the caravan, the goat tied down with some of Sigmund’s clothing.

There is also the matter of a haunted tree on the  road:

I guess there was one very strange thing we encountered.  No, two.  Maybe three.  No, definitely only two.  I think.  There was a “Hanging Tree” in the middle of the road we were traveling.  There’s some mother’s tale about great evil or men who performed some horrendous deed and their bodies and souls haunting an area.  I am a believer.  At least on the haunting part.  We approached the area cautiously and when we were close the wind reached horrific levels, knocking smaller less steady men to their knees.  There was great wind and moaning.  I am unsure what caused it all but once we cut down the “bodies” we found it safe to pass.  It was quite frightening.

–Tasilon in a letter home to family in Qadira

At last they make it to the Isle of Arenway and the merchants including Tasilon set up their tents to do business with the eager members of the river guard before they are deployed to a disturbance further up river.  In the meantime the representative of the local Druid’s council approached Crux with a problem, well two problems.  The first is the hangingtree that was apparently acting as a barrier keeping less desirable things from getting into the forest.  The second is a Dwarf Paladin who is consuming ale at great volume, and speed while she waits for Torag to give her an opportunity.

After some convincing and a bit more ale, the three, with Chen following close behind, ventured out to find the rampaging ogres. However the party soon finds there are no ogres, and it is all a ruse for bounty hunters hired by Lord Kimbote to put an end to their quest. Among the bounty hunters was one of the seven overseers, Geflan Bloodcloak that Crux had sworn vengeance on. After a pitched battle the bounty hunters were subdued, and Fik again finds him self in desperate need of healing.

Crux confronts Bloodcloak about his past actions against  the slaves owned by the mining company, but the Dwarf is with out remorse, and unable to give up the location of any of his fellow overseers save one. He expires with the final words “You aint gonna like what you find, the Doc ain’t no fun no more”

With that the band heads back to town to meet back up with the rest of the caravan, and hind another ominous warning in the road. “Chen” is scratched into the mud.

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Comments
  1. BLuR (Tasilon aBin Zaleem Qadiran Merchant of Katheer) says:

    I have not forgotten about the eyes in the dark but unfortunately, I’ve proven that I am not much of an investigator even if I CARE about the outcome. I have some suspicion that the boy is somehow the cause of it, or the center of it, and not necessarily in the “as a target” way. It is not something that I can solidly prove so I have to wait until such a time as I can or I can definitively NOT prove it.

    So, if the old men were correct about what the tree was doing, we’ve likely allowed the “grumpkin” to follow us past the tree and to the town even though we’ve seen no evidence of that as of yet. We will just have to wait and see and hope that the steel we carry is good enough to get the job done.

    I, unfortunately, had a different path to follow for this particular run so I wasnt with them when a number of “firsts” happened. New PC who didnt get killed off the instant their PC light came on (Congratulations to the new dwarf!) The Elf took a celebratory drink after offing a hated foe (lets hear it for rejoicing in death and destruction!) Maybe now if we can get the Elf laid that stick will fall out of his butt!

  2. BLuR (Tasilon aBin Zaleem Qadiran Merchant of Katheer) says:

    I haven’t been proven wrong completely, yet. However we did get attacked by the undead bugbear that seems to have been what the child was seeing in his visions. We mauled it pretty well so I don’t expect that it will be coming back. I need to remind myself to apologize to the young one. I was pretty certain that HE was the cause of it.

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