Starfinder

Posted: June 22, 2017 in Pathfinder, Table Top Gaming
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If you have been paying any attention to table top role playing games this year, you have heard the buzz about Paizo Publishing’s new science fantasy game STARFINDER

STARFINDER updates the PATHFINDER rules and campaign setting. Giving the company the chance to fine-tune the now venerable game engine. It also advances the Golarion campaign setting several millennia into the future. It combines Tolkien with Guardians of the Galaxy, and it looks fun in a gonzo sort of way.

This week I was able to attend a STARFINDER preview event at a local Barnes and Noble. Paizo’s Erik Mona ran the event that featured a Q and A followed by a short demo where four lucky people were able to play a short demo. I was lucky enough to get to play n the demo, more about that later.

The Q and A covered a lot of stuff that had been revealed in various other sources like the Paizo blog and various podcast easily found with a quick search of the internet. Some things did stand out.

Most exciting to me as a GM the monster building systems will be a lot simpler, not requiring all the math and crunch, no adding class levels just for one feat, etc. This will be detailed in the upcoming ALIEN ARCHIVE hardcover due out in October. Plans to add Mecha/Giant Robots in a future book we’re also mentioned, PACIFIC RIM anyone? It sounds like a whole lot of other subsystems were made a bit less crunch heavy.

The highlight of the evening was getting to play in a short demo where four of the iconic characters board a derelict starship infested by goblins.

I played Navasi the iconic Envoy, and I got a decent feel for how lower level combat runs. On the whole it felt much smoother than PFRPG although to be fair it has been a while since I did a low level fight. The new hit, stamina and resolve point system ran very well creating an appropriate sense of peril as the game progressed.

Using the Evoy abilities flowed for the most part, hindered by my inability to roll above a 10 anytime it counted. Although not too effective on offense, those goblins wiped the floor and wall with me.  I was able to keep the Shirren Mystic in the fight by inspiration (I pep-talked him into more stamina points).

After a taste I’m even more excited for the game to arrive come August/September. I will share more thoughts then.

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Comments
  1. Tyler says:

    Thanks for the report! Could you talk a little more about how low level combat ran smoother?

    • veganshane says:

      Well attacks of opportunity are much simpler, as are combat maneuvers (straight melee attack roll vs kinetic AC). The five foot step is no longer it’s own thing and replaced by a move action called guarded step. On the whole it just felt cleaner, how much of that was a result of one the designers running is up for debate.

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